undergraduate thesis
Creating 2D platformer in Unity Engine

Marin Rabar (2016)
Metadata
TitleIzrada 2D platformske računalne igre u Unity Engine-u
AuthorMarin Rabar
Mentor(s)Časlav Livada (thesis advisor)
Abstract
Ovim završnim radom prikazana je izrada 2D platformske računalne igre za u Unity Engine-u. Bit igre je borba plavog medvjeda protiv negativno nastrojenih šumskih stanovnika te bijeg iz te okoline. Igra je rađena u Unity okruţenju, a kodovi su pisani pomoću C# programskog jezika. Sva grafika je napravljena u Piskel web aplikaciji. U igri igrač kontrolira lika plavog medvjeda koji ima funkcije kretanja lijevo desno skoka i napada kandţom. Protivnici su mu pokretni smeđi medvjed koji ulazi u blisku borbu te stacionarna vjeverica koja gađa ţirevima. Mehanike igre su pokretane skriptama i animatorom. Igra ima dvije scene. Prva scena je glavni izbornik koji je prvo što igrač vidi kada uđe u igru. Iz njega moţemo pristupiti drugoj sceni koja je sam nivo igre. Ovime je načinjen temelj igre koji se moţe nadopunjavati.
Keywords2D platformer video game Unity game engine C# Piskel script animator scene blue bear
Parallel title (English)Creating 2D platformer in Unity Engine
Committee MembersČaslav Livada (committee chairperson)
Hrvoje Glavaš (committee member)
Josip Job (committee member)
GranterSveučilište Josipa Jurja Strossmayera u Osijeku
Fakultet elektrotehnike, računarstva i informacijskih tehnologija Osijek
Lower level organizational unitsZavod za programsko inženjerstvo
Katedra za vizualno računarstvo
PlaceOsijek
StateCroatia
Scientific field, discipline, subdisciplineTECHNICAL SCIENCES
Computing
Process Computing
Study programme typeuniversity
Study levelundergraduate
Study programmeUndergraduate University Study Programme in Computer Engineering
Academic title abbreviationuniv.bacc.ing.comp.
Genreundergraduate thesis
Language Croatian
Defense date2016-09-12
Parallel abstract (English)
With this final paper the making of a 2D platformer video game is shown. The essence of the game is the fight of a blue bear against other, hostile forest residents and his escape from such an environment. The game is developed in Unity game engine and the codes are written in C# programming language. All graphics are made in the Piskel web application. In the game the player controls the blue bear who has the functions of moving left and right, jumping and attacking with the claw. His enemies are a mobile brown bear who engages in melee combat and a squirrel who attacks from range with nuts. All mechanics of the game are driven by scripts and the animator. The game consists of two scenes. The first one is the main menu which is the first thing the player sees. Through him the player can access the second scene which is the level itself. With this the core of the game is made which can be build upon.
Parallel keywords (Croatian)2D platformerska računalna igra Unity razvojno okruţenje C# Piskel skripta animator scena plavi medvjed
Resource typetext
Access conditionOpen access
Terms of usehttp://rightsstatements.org/vocab/InC/1.0/
URN:NBNhttps://urn.nsk.hr/urn:nbn:hr:200:493552
CommitterAnka Ovničević