undergraduate thesis
Hamster Wheel for Android

Davor Tomljenović (2015)
Metadata
TitleHamster Wheel za Android
AuthorDavor Tomljenović
Mentor(s)Ivica Lukić (thesis advisor)
Abstract
Zadatak ovog rada bio je napraviti igricu za mobilne uređaje s Android operativnim sustavom. Kako bi se razvoj igrice bolje razumio, u prvom poglavlju je ukratko objašnjena struktura Android operativnog sustava, kao i izbor odgovarajućeg tržišta. Pri razvoju igrice prvo je potrebno napraviti okvir igrice, odnosno sučelje sklopovlja i aplikacije. Objašnjeno je upravljanje zaslonom osjetljivim na dodir, memorijom, grafikom i zvukom. U zadnjem poglavlju objašnjen je razvoj same igrice. Objašnjena je dinamika igrice, sustav za prepoznavanje dodira, animacije i stanja igrice. Igrica je u potpunosti funkcionalna, uz rijetku pojavu jednog ili dva buga. Proširenja su moguća, moguća je implementacija algoritma za kretanje neovisno o frekvenciji osvježavanja slike i dodavanje novih razina. Povećanjem broja razina povećala bi se trajnost igrice.
KeywordsAndroid framework market frame rate independent movement
Parallel title (English)Hamster Wheel for Android
Committee MembersIvica Lukić (committee chairperson)
Hrvoje Glavaš (committee member)
Irena Galić (committee member)
GranterSveučilište Josipa Jurja Strossmayera u Osijeku
Fakultet elektrotehnike, računarstva i informacijskih tehnologija Osijek
Lower level organizational unitsZavod za računalno inženjerstvo i automatiku
Katedra za računalno inženjerstvo
PlaceOsijek
StateCroatia
Scientific field, discipline, subdisciplineTECHNICAL SCIENCES
Computing
Process Computing
Study programme typeuniversity
Study levelundergraduate
Study programmeUndergraduate University Study Programme in Computer Engineering
Academic title abbreviationuniv.bacc.ing.comp.
Genreundergraduate thesis
Language Croatian
Defense date2015-09-24
Parallel abstract (English)
The aim of this study was to make a game for mobile devices with the Android operating system . In order to understand game development better , the first chapter briefly explains the structure of the Android operating system , as well as the selection of the appropriate market . In the video game development, you first need to make the games framework. Framework is the interface between hardware and applications . The framework chapter explains the control of the touch screen , memory , graphics and sound . The last chapter explains the development of the game.It explains the dynamics of the game , collision detection, animation and game states . The game is fully functional , with the rare occurrence of one or two bugs . Further upgrades are possible , it is possible to implement frame rate independent movement and addition of new levels . The increase of the number of levels would increase durability of the game.
Parallel keywords (Croatian)Android okvir igrice tržište kretanje neovisno o frekvenciji osvježavanja slike
Resource typetext
Access conditionOpen access
Terms of usehttp://rightsstatements.org/vocab/InC/1.0/
URN:NBNhttps://urn.nsk.hr/urn:nbn:hr:200:554496
CommitterAnka Ovničević