undergraduate thesis
Android platform game - minefield

Stjepan Mlinarić (2015)
Sveučilište Josipa Jurja Strossmayera u Osijeku
Fakultet elektrotehnike, računarstva i informacijskih tehnologija Osijek
Zavod za programsko inženjerstvo
Katedra za programske jezike i sustave
Metadata
TitleIgrica za android platformu - minsko polje
AuthorStjepan Mlinarić
Mentor(s)Krešimir Nenadić (thesis advisor)
Abstract
Tijekom izrade ovoga rada korišten je Unity3D. Zadatak je bio izrada igre koja koristi senzor pokreta uređaja za upravljanje avatarom unutar igre. Nakon završene razine igrač mora unijeti svoje ime, koje se na kraju nalazi u tablici postignuća. Zadatak je bio ujedno kreirati više mapa, odnosno razina za igrača. Ovisno o postignuću igrača dostupne su određene razine igre. Prilikom izrade je također korišten MonoDevelop, Paint.Net i skripni jezik JavaScript. Prije samog početka izrade rada, potrebno je pomno razraditi sve opcije i prepreke koje se mogu pojaviti.
KeywordsUnity3D MonoDevelop Paint.Net. JavaScript android accelerometer
Parallel title (English)Android platform game - minefield
Committee MembersKrešimir Nenadić (committee chairperson)
Damir Blažević (committee member)
Ivica Lukić (committee member)
GranterSveučilište Josipa Jurja Strossmayera u Osijeku
Fakultet elektrotehnike, računarstva i informacijskih tehnologija Osijek
Lower level organizational unitsZavod za programsko inženjerstvo
Katedra za programske jezike i sustave
PlaceOsijek
StateCroatia
Scientific field, discipline, subdisciplineTECHNICAL SCIENCES
Electrical Engineering
Telecommunications and Informatics
Study programme typeuniversity
Study levelundergraduate
Study programmeUndergraduate University Study Programme; branch Electrical Engineering
Academic title abbreviationuniv.bacc.ing.el.
Genreundergraduate thesis
Language Croatian
Defense date2015-05-07
Parallel abstract (English)
Unity3D was used during the development of this work. The assignment was the making of the game which uses movement sensor of the device to control the avatar during the game. After the player passes one level, he has to enter his name, which in the end finds its place at the achievement table. The assignment was to create a number of levels for one player. Depending on the accomplishments of the player, only specific levels are available. MonoDevelop, Paint.Net and a scripting language JavaScript were used during the making. Before even starting to make this work, it was necessary to closely observe all the options that can be taken into consideration and all the obstacles that can occur.
Parallel keywords (Croatian)Unity3D MonoDevelop Pain.Net JavaScript android akcelerometar
Resource typetext
Access conditionOpen access
Terms of usehttp://rightsstatements.org/vocab/InC/1.0/
URN:NBNhttps://urn.nsk.hr/urn:nbn:hr:200:187574
CommitterAnka Ovničević