undergraduate thesis
Development of computer game using Gamemaker:Studio

Luka Omrčen (2016)
Sveučilište Josipa Jurja Strossmayera u Osijeku
Fakultet elektrotehnike, računarstva i informacijskih tehnologija Osijek
Zavod za programsko inženjerstvo
Katedra za vizualno računarstvo
Metadata
TitleIzrada računalne igre koristeći Gamemaker:Studio
AuthorLuka Omrčen
Mentor(s)Alfonzo Baumgartner (thesis advisor)
Abstract
U ovome završnom radu cilj je bio opisati i analizirati GameMaker:Studio kao platformu za razvoj 2D igara i grafičkih aplikacija te napraviti primjer računalne 2D igre polazeći od osnovne ideje i rješavanje problema prilikom procesa razvoja sve do izdavanja gotovog proizvoda opisujući pritom sve tehnologije i alate koji su korišteni. U prvoj fazi ovog završnog rada koristi se Adobe Photoshop u svrhu kreiranja grafičkih materijala. Pomoću GameMaker:Studio-a implementiraju se napravljeni grafički materijali i kreiraju se sprite-ovi, objekti, sobe, događaji i ostali elementi bitni za razvoj 2D igre. S programskim jezikom „GameMaker Language“ (skraćeno GML) implementiramo potrebne algoritme i odgovarajući programski kod kako bi kreirali smislenu računalnu logiku i zadani cilj igre. Prilikom izvoza 2D igre biramo odgovarajuću razvojnu platformu (HTML5) i pomoću programa FileZilla postavljamo odgovarajuće materijale na željeni web server.
KeywordsGameMaker:Studio 2D game 2D graphics applications Adobe Photoshop GameMaker Language GML sprite objects rooms events html5 FileZilla
Parallel title (English)Development of computer game using Gamemaker:Studio
Committee MembersAlfonzo Baumgartner (committee chairperson)
Hrvoje Glavaš (committee member)
Josip Job (committee member)
GranterSveučilište Josipa Jurja Strossmayera u Osijeku
Fakultet elektrotehnike, računarstva i informacijskih tehnologija Osijek
Lower level organizational unitsZavod za programsko inženjerstvo
Katedra za vizualno računarstvo
PlaceOsijek
StateCroatia
Scientific field, discipline, subdisciplineTECHNICAL SCIENCES
Computing
Program Engineering
Study programme typeuniversity
Study levelundergraduate
Study programmeUndergraduate University Study Programme in Computer Engineering
Academic title abbreviationuniv.bacc.ing.comp.
Genreundergraduate thesis
Language Croatian
Defense date2016-09-12
Parallel abstract (English)
The main goal of this thesis was to describe and analyze GameMaker: Studio as a platform for the development of 2D game and graphics applications, making an example of 2D computer game starting from the basic ideas and solving problems in the process of development to the issuance of the final product describing all the technology and tools that were used. In the first step of this thesis we use program Adobe Photoshop to create graphic materials. GameMaker:Studio is used to implement the designed graphic materials and to create the sprite's, objects, rooms, events and other elements essential to the development of 2D game. The programming language "GameMaker Language" (abbreviated GML) is used to implement the necessary algorithms and corresponding source code to create a meaningful computational logic and goal of the game. When exporting 2D games we choose an appropriate development platform (HTML5) and using FileZilla we can set appropriate materials to the desired web server.
Parallel keywords (Croatian)GameMaker:Studio 2D igra 2D grafička aplikacija Adobe Photoshop GameMaker Language GML sprite objekti sobe događaji HTML5 FileZilla
Resource typetext
Access conditionOpen access
Terms of usehttp://rightsstatements.org/vocab/InC/1.0/
URN:NBNhttps://urn.nsk.hr/urn:nbn:hr:200:907550
CommitterAnka Ovničević